A 3D recreation of Alexey Pajitnov's 1990 puzzle game "Knight Move." Programmed by a team of
three using C++ in an OpenGL-based engine.
A satirical arcade game playable in browser. Made in Unity over 72 hours in a team of four for
the Ludum Dare 41 game jam, where it ranked among the top 20 games in "Humor."
An experimental action arcade game playable in browser. Built in the game engine Pico-8.
An illustrated self-published collection of my poetry. Available for purchase online in a
I like to create. Whether it's a game, a website, an app, or a poem, you can be sure that I'm doing my best work. You can currently find me doing native iOS development by day and game dev by night. If you're looking for an experienced programmer with a knack for design and writing, drop me a line!
Software: Unity, Visual Studio, MonoGame, Game Maker: Studio, Adobe Illustrator, Adobe Photoshop, Autodesk Maya, Xcode
Writing: Poetry, fiction, game dialogue, and journalism. Read one of my tech articles for RIT's Reporter Magazine here